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The Evil Within 2 - All Ghost Lady Encounters - Anima Encounters Gameplay Walkthrough No Commentary


GWT Gaming

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The Evil Within 2 is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. The game was released worldwide in October 2017, and is the sequel to the 2014 video game The Evil Within.

This Middle-earth: Shadow of War Walkthrough Part 1 is recorded in 1080p 60fps and will include my review of the game as well as an All Cutscenes Game Movie edition, most likely in the last video which should be the ending.

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The Evil Within 2 - All Ghost Lady Encounter - Anima Encounters - Gameplay Walkthrough No Commentary - Key Timestamps

Anima is a mysterious creature haunting the streets and many residents of Union. While she seems to target Sebastian Castellanos specifically, multiple logs and diary entries found throughout the town suggest that she picks her other targets randomly, following and tormenting them for some time until they finally cave in from paranoia, or until she decides to just kill them herself. Anima is only visible to her victims.

01:00 - 336 Cedar Ave. - Chapter 3 Ghost Lady Encounter
02:00 - First Ghost Lady Encounter - First Anima Encounter
03:00 - The Evil Within 2 Ghost Lady: Evade Anima in the Sealed Hospital Ward

06:00 - Chapter 7 Ghost Lady Encounter
07:00 - Second Ghost Lady Encounter - Second Anima Encounter
08:00 - The Evil Within 2 Ghost Lady Diner Encounter: Solve the Hospital Ward Mirror Puzzle

13:00 - Chapter 11 Ghost Lady Encounter
14:00 - Third and Final Ghost Lady Encounter - Third and Final Anima Encounter
15:00 - The Evil Within 2 Ghost Lady: Sneak Past the onryo in The Marrow: Restricted Labs

16:50 - Evil Within 2 Ghost Lady Death Scene

=======END OF TIMESTAMPS ======

Three years after the events of the first game, Sebastian Castellanos has left the Krimson City Police Department and descended into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and MOBIUS agent Juli Kidman, who reveals to him that his daughter Lily is still alive.

Sebastian is brought to a secret MOBIUS facility, against his will, where he meets the Administrator, who further explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, a week before the events of the game, MOBIUS lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.

Similar to its predecessor, the game is a survival horror game. Played from a third-person perspective, the player assumes control of detective Sebastian Castellanos, who must descend into the world of Union to rescue his daughter, Lily. There are three difficulty modes, namely Casual, which producer Shinji Mikami recommends, Survival, and Nightmare, the latter setting being recommended for players who enjoyed the difficulty curve in the previous game.

In The Evil Within 2, maps are larger and there are multiple ways for players to advance in a level. The player is also given an item known as "The Communicator", which helps to highlight the objectives, resources, and enemies featured in the game's world. It also reveals Resonance points, which provides hints regarding what had happened in the world of Union. Players can explore the map area freely to complete side objectives and scout for resources, which are scarce. Players can engage in direct confrontation with enemies using weapons like guns, or use stealth to prevent themselves from being noticed or sneak behind enemies to kill them silently.

▶The Evil Within 2 Walkthrough Gameplay Playlist : http://www.youtube.com/playlist?list...

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About GWT Gaming : It's a channel that takes footage of a game during the first try of the game, it will contain parts where I get lost, or I die, in short they won't be perfect, and would look more like your every day gameplay. Also please note that the videos that I record are No Commentary in order to retain the best possible experience from the story of each game.
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